

Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures. You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies. (a) a dungeoneer's pack or (b) an explorer's packīeginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.Ĭhoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead.(a) two shortswords or (b) two simple melee weapons.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival Equipment Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st ProficienciesĪrmor: Light armor, medium armor, shields


Hit Points at 1st Level: 10 + your Constitution modifier Natural Explorer Improvement, Hide in Plain SightĪs a ranger, you gain the following class features. Favored Enemy and Natural Explorer improvements
